tirsdag 20. mai 2008

Contribution Wall



Our final concept is now looking something like this. There will be a wall with a big screen that displays a collage of videoclips of the guests in a graffiti/"sjablong" style. It will also contain a microphone that converts speech into text. On smaller stations placed around the festival area you can touch with your wristband to record videoclips together with friends, and post it on the big wall if you want to.  

søndag 18. mai 2008

Speech to Text

Another idea is to also be able to leave short messages with a voice to text converter and paste them onto the collage wall together with the videoclips. Could be a nice typographic element.

Music Wall

We have also been looking into a concept of collaborative music mixing on the big wall, maybe with dedicated sounds based on your personal Øya-profile. At least we want also the collage wall to be interactive in some kind of way. Maybe just a "touch to upload my clip-function" and then the clip is pasted on the wall in an animated fashion and what not. Or, a way to touch and manipulate the clips and sort of customize them to make the contribution feel more pesonal.

Wall


Our current concept for ØyaPlay is an interactive wall where you can upload small video clips of yourself into a big collage with others. We think this will enhance the overall social feeling of the festival but we struggle a bit in making the actual recording into an amusing and playful event.

 Our basic idea is to have small recording screens around the festival area where you can play in front of the camera and do whatever you feel like, and be able to post it on the big wall afterwards if you want to. But to make the experience more interessting maybe these recordings should have an immediate affect on the big wall like in this project

fredag 16. mai 2008

Workshop with GK4


Due to the collaboration with students from second grade we held a workshop for the design of the RFID-wristbands. We used the Stig&Stein workshop methode as earlier in the semester.

Our problem definition was "How to enhance the festivalfeeling and to make it more personal?" with the focus on wristband and identification. Based on associative words and then forced combination of these words we generated many new ideas. Here are some favourites:

-Beer Brag, a giant beer bottle that is "filled" up according to the amount of beers sold. Both totally and individual sales. "Look how many beers I have bought"... "Look how many beers I have given to others"...
-The wristband as a Piece of Jewellery. Customize it based on your music preferences etc.
-Pick up Beer, pay the next beer for someone you like by touching the wristband at the last place this person has touched. 
-Seal of Contacts, let people you meet be able to make an imprint on your wristband. Could be physically or digitally. 
-Archetypes, wristband based on you being a character/belonging to a group etc. Could be combined with this years Øya graphical Cartoon Theme.
-Contact Three, a three with branches that grows according to your social interaction. Associations to Øyas Eco-Image. 
-Øya Advanced, gives you benefits based on your participation on the festival. How many years you have been there, how much time you have spent on the festival area etc.


onsdag 30. april 2008

Even Morrissey can stink

Our new direction in the festival project is to make a karaoke-machine. This singin phenomenon often produce a lot of bad material and is by many concidered being a tacky thing best suited for shady bars.

We on the other hand want to combine this concept with the more refined music culture of Øyafestivalen, with dedicated choices of songs related to the visitors music profile. Can this produce some what more pleasant sounds than the ones heard on the video?

Also take a look at Candice Breitz study on fan-culture and her karaoke experiments.

onsdag 9. april 2008

Tom Na H-iu

Our idea of "Viggo -the friendless installation" is thought to be something like this. Only with the lights moving accordingly to the touching of peoples hands. When more people touch at the same time the feedback changes, thus creating a subject for conversation and collaboration.